RIFT LAB / WILD RIFT

A clearer next move.

Know the draft. Choose your edge. Take a plan into the Rift.

Local strategy engine Patch 7.3bPartial mechanics verification · no LLM calls

THE DRAFT DESK

Read the room.

Visible picks only. Enter allies and enemies before choosing your own champion.

Your team

0 / 5 known

Opposing team

0 / 5 known

YOUR CHAMPION

Not selected — all visible picks still count

Bans
0/0 visible enemy kits covered

142 portrait selections · 27 qualitative kits · 8 champions with build templates

Scan a screenshotScoreboard supported · draft/loading unvalidated

JPEG / PNG / WebP, max 15 MB. Full images stay in memory. Manual entry always works.

Manual portrait crop & labelled dataset tools

SCREENSHOT / EXPERIMENTAL BASELINE

Crop. Check. Confirm.

On-device

Select a screenshot, then drag around one visible champion portrait. Layout detection and real-screen accuracy are unmeasured. Nothing is added to your draft until you confirm.

PNG / JPEG / WebP · max 15 MB · never uploaded

YOUR TOP PICKS

Play to your strengths.

Pool + role + visible composition. Utility points are not a win rate.

01

Swain

Mid
68utility
Score breakdown & trade-offs
  • PROFICIENCYYour editable proficiency estimate+30
  • PREFERENCEYour champion preference+10
  • ROLESuitability for mid+20
  • OBJECTIVEContribution to your win preference+8
  • RISKBurst exposure at your chosen risk level0
  • KITEMobile enemies can escape sustained range0
  • CONTROLEnemy control limits access and escape0
02

Vladimir

Mid
50utility
Score breakdown & trade-offs
  • PROFICIENCYYour editable proficiency estimate+18
  • PREFERENCEYour champion preference+8
  • ROLESuitability for mid+20
  • OBJECTIVEContribution to your win preference+4
  • RISKBurst exposure at your chosen risk level0
  • KITEMobile enemies can escape sustained range0
  • CONTROLEnemy control limits access and escape0
03

Mordekaiser

Mid
48utility

Secondary/off-role heuristic: confirm your lane plan.

Score breakdown & trade-offs
  • PROFICIENCYYour editable proficiency estimate+18
  • PREFERENCEYour champion preference+6
  • ROLESuitability for mid+11
  • OBJECTIVEContribution to your win preference+13
  • RISKBurst exposure at your chosen risk level0
  • KITEMobile enemies can escape sustained range0
  • CONTROLEnemy control limits access and escape0
Open complete build plan ↗

A PLAN FOR SWAIN

Build with a reason.

5 items + boots

Use controlled catches and extended skirmishes. Reassess the third purchase against the enemy carry who is actually ahead.

Trade-off. Balances damage, control and survival; gives up the peak damage or durability of a specialised path.

  1. 01Malignance2,700gUltimate-driven spell pressure; mana and repeated ultimate damage must be useful.Source · provisional ↗
  2. 02Rylai's Crystal Scepter2,700gAdds sticking power for repeat spell hits; trades burst for health and control.Source · provisional ↗
  3. 03Riftmaker3,100gSustained-combat investment; needs a fight long enough to realise its value.Source · provisional ↗
  4. 04Rabadon's Deathcap3,400gAmplifies the AP investment already built; expensive and offers little protection.Source · provisional ↗
  5. 05Zhonya's Hourglass3,300gAn active survival window against decisive damage; timing matters and casting stops during stasis.Source · provisional ↗
  6. ↗Spellslinger's Shoes2,200g totalTier 2 first → Tier 3 after 10:00

FIVE LEGAL RUNES

Conqueror

Keystone + 3 Sorcery rows + 1 Precision

  1. ✦
    ConquerorRewards repeated hits in an extended fight; weaker when you cannot keep contact.
  2. 1
    Axiom ArcanistInvests in ultimate impact for an ultimate-centred combat plan.
  3. 2
    TranscendenceAbility haste supports repeated casts rather than one initial combo.
  4. 3
    Nimbus CloakSummoner-spell movement helps enter, stay in range or escape.
  5. 4
    Legend: HasteLonger-term basic-ability access; takedown-dependent scaling is not guaranteed.

Summoner spells Flash + Ghost · Review spell trade-offs before lock-in.

Purchase and recall plan 17,400g gross

Illustrative purchases from an empty inventory; no income or exact recall minute is assumed. Components are credited when combined. Later purchases can move ahead of a time-gated boot upgrade.

  1. 1
    Amplifying Tome

    Starting component; spend only what your mode actually grants.

    Buy 500g · spent 500g
  2. 2
    Boots of Speed

    Early recall option: movement before committing to a full item.

    Buy 400g · spent 900g
  3. 3
    Blasting Wand

    Recall option toward Malignance; complete when the remaining gold is affordable.

    Remaining combine / missing components 300g · spent 1,200g
  4. 4
    Malignance

    First major power spike. Recall on a safe wave or before an objective; no fixed minute is assumed.

    Remaining combine / missing components 1,900g · spent 3,100g
  5. 5
    Boots of Mana

    Intermediate boots: upgrade for the matchup before continuing the core.

    Remaining combine / missing components 800g · spent 3,900g
  6. 6
    Amplifying Tome

    Recall option toward Rylai's Crystal Scepter; complete when the remaining gold is affordable.

    Buy 500g · spent 4,400g
  7. 7
    Rylai's Crystal Scepter

    Complete this spike when safe and affordable; adjust to who is actually ahead.

    Remaining combine / missing components 2,200g · spent 6,600g
  8. 8
    Fiendish Codex

    Recall option toward Riftmaker; complete when the remaining gold is affordable.

    Buy 900g · spent 7,500g
  9. 9
    Riftmaker

    Complete this spike when safe and affordable; adjust to who is actually ahead.

    Remaining combine / missing components 2,200g · spent 9,700g
  10. 10
    Needlessly Large Rod

    Recall option toward Rabadon's Deathcap; complete when the remaining gold is affordable.

    Buy 1,400g · spent 11,100g
  11. 11
    Rabadon's Deathcap

    Complete this spike when safe and affordable; adjust to who is actually ahead.

    Remaining combine / missing components 2,000g · spent 13,100g
  12. 12
    Spellslinger's Shoes

    Upgrade only at or after 10:00 and when affordable; otherwise continue core purchases.

    Remaining combine / missing components 1,000g · spent 14,100g · gate 10:00
  13. 13
    Needlessly Large Rod

    Recall option toward Zhonya's Hourglass; complete when the remaining gold is affordable.

    Buy 1,400g · spent 15,500g
  14. 14
    Zhonya's Hourglass

    Complete this spike when safe and affordable; adjust to who is actually ahead.

    Remaining combine / missing components 1,900g · spent 17,400g
Conditional swaps and alternatives

Banshee's Veil in place of Zhonya's Hourglass. A single hostile spell prevents your entry; spell shields can be poked away.

Morellonomicon in place of Zhonya's Hourglass. Healing is actually sustaining the enemy; do not buy purely for low-impact healing.

Oceanid's Trident in place of Zhonya's Hourglass. Shield-heavy enemy team; check who can apply shield reduction reliably.

These are single-slot alternatives, not instructions to add a seventh item. Reassess triggers and passive conflicts after changes.

Why this candidate?
  • TEMPLATEUse controlled catches and extended skirmishes. Reassess the third purchase against the enemy carry who is actually ahead.0
  • OBJECTIVEFit for win objective+10
  • RISKFit to your risk preference-1

Flash. Reposition across a key threat or reach a decisive target.

Ghost. Maintain contact or kite through a longer fight; sacrifices a direct damage/protection spell.

Rune baseline follows a reviewed Wild Rift example; changing archetype can change the independent keystone. Rune choices remain hypotheses, not measured effect estimates.

MATCHUP BRIEF

Know what changes the fight.

Enter visible enemies to surface threat-specific tactics. Preserve an exit and play around allied follow-up.

COVERAGE & ASSUMPTIONS

Strategy scores are authored heuristics, not win probabilities. Item recipes are community sourced; confirm uncertain mechanics in the current client.

5 enemy slots unknown. Advice uses visible picks only.

Snapshot 7.3b-2026-10-17.3+official-review-1 · rules rift-rules-2. Scores are hypotheses; test them against your games.

Rift Lab isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.

Official patch notes ↗ · Personal beta · experimental screenshot recognition